Glinty Magnum | |
---|---|
Rage Move | Mercury Shot — Fire a powerful bullet guaranteed to knock down the enemy. |
Guard Power | C |
Ammo | 6/ 36 6/ 78 (T4) 6/ 414 (Uncap) |
Rage Cost | 2 |
Faction | War Ensemble |
Magnums are weapons in Let it Die. Magnums are like pocket-sized Sniper Rifles, featuring good stopping power and a Mastery-unlocked ability to penetrate Block. They can lock a person in place thanks to a stun that lasts about as long as it takes to fire again. However, Magnums seem to have an odd inaccuracy about them, missing even center mass with the crosshair completely covered.
Variants include the event-exclusive Demon Gun and the very rare Lethal Weapon.
Decal | Effect |
---|---|
Vigilante ★★★★ Special Strengthening Magnum + Iron Eagle armor bonus. Equip 1 piece: max of +10% damage the closer you attack. Equip 2: +20%. Equip 3: 30%. Full set: +100% Magnum Attack Power after dodging. Resets after each attack. Doesn't stack. | |
Magnum Addict ★★★★ Special Strengthening Attack Power +30% for Magnums. |
NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.
Glinty Magnum[ | ]
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | HP 200 | 30 | Veneer Plank x2, Iron Scraps x2 | 5 | 000:01 | 1400 | 3500 | 000:01 |
+1 | HP 204 | 32 | Veneer Plank x2, Iron Scraps x2 | 7 | 000:03 | 1470 | 3675 | 000:02 |
+2 | HP 208 | 35 | Veneer Plank x2, Iron Scraps x2 | 10 | 000:05 | 1543 | 3858 | 000:03 |
+3 | HP 212 | 38 | Veneer Plank x2, Iron Scraps x2 | 14 | 000:07 | 1620 | 4051 | 000:04 |
+4 | HP 216 | 42 | Veneer Plank x2, Iron Scraps x2 | 21 | 000:09 | 1701 | 4254 | 000:05 |
Damage Type
Total Materials
|
Glinty Magnum E[ | ]
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | DEX 25 | 76 | MDF x1, Wire Mountain x1, Hovering Metal x1, War Ensemble Green Metal x1 | 500 | 000:10 | 1400 | 6200 | 000:08 |
+1 | DEX 25 | 82 | MDF x1, Wire Mountain x1, Hovering Metal x1, War Ensemble Green Metal x1 | 775 | 000:15 | 1470 | 6510 | 000:10 |
+2 | DEX 26 | 90 | MDF x1, Wire Mountain x2, Hovering Metal x1, War Ensemble Green Metal x1 | 1201 | 000:20 | 1543 | 6835 | 000:12 |
+3 | DEX 26 | 98 | MDF x1, Wire Mountain x3, Hovering Metal x1, War Ensemble Green Metal x1 | 1861 | 000:25 | 1620 | 7177 | 000:14 |
+4 | DEX 27 | 107 | MDF x1, Wire Mountain x4, Hovering Metal x1, War Ensemble Green Metal x2 | 2886 | 000:30 | 1701 | 7536 | 000:16 |
Damage Type
Total Materials
|
Bronson Magnum[ | ]
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | DEX 88 | 522 | Walnut x2, Steel x2, War Ensemble Red Metal x2, Bone Metal x1, War Ensemble Green Metal x1 | 25000 | 001:20 | 1400 | 14300 | 000:30 |
+1 | DEX 89 | 548 | Walnut x2, Steel x2, War Ensemble Red Metal x2, Bone Metal x1, War Ensemble Green Metal x1 | 26250 | 001:40 | 1470 | 15015 | 000:35 |
+2 | DEX 91 | 575 | Walnut x2, Steel x2, War Ensemble Red Metal x2, Bone Metal x3, War Ensemble Green Metal x1 | 27562 | 002:00 | 1543 | 15765 | 000:40 |
+3 | DEX 93 | 604 | Walnut x2, Steel x2, War Ensemble Red Metal x2, Bone Metal x5, War Ensemble Green Metal x1 | 28940 | 002:20 | 1620 | 16554 | 000:45 |
+4 | DEX 95 | 634 | Walnut x2, Steel x2, War Ensemble Red Metal x2, Bone Metal x7, War Ensemble Green Metal x1 | 30387 | 002:40 | 1701 | 17381 | 000:50 |
Damage Type
Total Materials
|
Bronson Magnum E[ | ]
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
Base | DEX 100 | 2523 | Mahogany x3, Wire Mountain x4, Aluminum Alloy 7075 x2, War Ensemble Red Metal x2, Hovering Metal x1 | 79000 | 003:00 | 1400 | 19700 | 001:00 |
+1 | DEX 102 | 2649 | Mahogany x3, Wire Mountain x4, Aluminum Alloy 7075 x2, War Ensemble Red Metal x2, Hovering Metal x1 | 82950 | 004:00 | 1470 | 20685 | 001:10 |
+2 | DEX 104 | 2781 | Mahogany x3, Wire Mountain x4, Aluminum Alloy 7075 x2, War Ensemble Red Metal x2, Hovering Metal x1 | 87097 | 005:00 | 1543 | 21719 | 001:20 |
+3 | DEX 106 | 2920 | Mahogany x3, Wire Mountain x4, Aluminum Alloy 7075 x3, War Ensemble Red Metal x2, Hovering Metal x1 | 91452 | 006:00 | 1620 | 22805 | 001:30 |
+4 | DEX 108 | 3066 | Mahogany x3, Wire Mountain x4, Aluminum Alloy 7075 x4, War Ensemble Red Metal x2, Hovering Metal x1 | 96024 | 007:00 | 1701 | 23945 | 001:40 |
Damage Type
Total Materials
|
Bronson Magnum E Uncapped[ | ]
Level | Required | ATK | Materials | SPL Cost | R&D Time | Durability | KC Cost | Restock |
---|---|---|---|---|---|---|---|---|
+5 | DEX 110 | 3154 | Carbon Fiber x2 | 100825 | 003:00 | 7000 | 59100 | 002:00 |
+6 | DEX 112 | 3248 | Carbon Fiber x2 | 101833 | 004:00 | 7140 | 60282 | 002:05 |
+7 | DEX 114 | 3346 | Carbon Fiber x2 | 102851 | 005:00 | 7282 | 61487 | 002:10 |
+8 | DEX 116 | 3446 | Corinthian Bronze x1, Carbon Fiber x2, War Ensemble Orange Metal x1 | 103880 | 006:00 | 7428 | 62717 | 002:15 |
+9 | DEX 119 | 3549 | Corinthian Bronze x1, Carbon Fiber x2, War Ensemble Orange Metal x1 | 104918 | 007:00 | 7577 | 63971 | 002:20 |
+10 | DEX 121 | 3656 | Corinthian Bronze x1, Carbon Fiber x2, War Ensemble Orange Metal x1 | 105968 | 008:00 | 7728 | 65251 | 002:25 |
+11 | DEX 123 | 3766 | Corinthian Bronze x1, Carbon Fiber x2, War Ensemble Orange Metal x1 | 107027 | 009:00 | 7883 | 66556 | 002:30 |
+12 | DEX 126 | 3879 | Corinthian Bronze x2, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x2, War Ensemble Platinum Metal x1 |
108098 | 010:00 | 8040 | 67887 | 002:35 |
+13 | DEX 128 | 3995 | Corinthian Bronze x2, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x2, War Ensemble Platinum Metal x1 |
109179 | 011:00 | 8201 | 69245 | 002:40 |
+14 | DEX 131 | 4115 | Corinthian Bronze x2, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x2, War Ensemble Platinum Metal x1 |
110270 | 012:00 | 8365 | 70629 | 002:45 |
+15 | DEX 134 | 4238 | Corinthian Bronze x2, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x2, War Ensemble Platinum Metal x1 |
111373 | 013:00 | 8532 | 72042 | 002:50 |
+16 | DEX 136 | 4365 | Corinthian Bronze x3, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x3, War Ensemble Platinum Metal x1 |
112487 | 014:00 | 8703 | 73483 | 002:55 |
+17 | DEX 139 | 4496 | Corinthian Bronze x3, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x3, War Ensemble Platinum Metal x1 |
113612 | 015:00 | 8877 | 74953 | 003:00 |
+18 | DEX 142 | 4631 | Corinthian Bronze x3, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x3, War Ensemble Platinum Metal x1 |
114748 | 016:00 | 9055 | 76452 | 003:05 |
+19 | DEX 145 | 4770 | Corinthian Bronze x3, Aluminum Alloy 9051 x1, Carbon Fiber x2, War Ensemble Orange Metal x3, War Ensemble Platinum Metal x1 |
115895 | 017:00 | 9236 | 77981 | 003:10 |
Damage Type
Total Materials
|
Blueprint Locations[ | ]
- Glinty Magnum
- Has an obtainable Blueprint on Floors 1-10.
Notes[ | ]
- The magnum is good for breaking armor of higher level haters. Just run away from them, turn and fire, repeat. Once you see their armor break you can then throw a Frongus or Fluffy Shroom. Without armor, they should be easy to take out with a few hits of a good weapon. Don't waste bullets! You can go for headshots with aiming, but it's only recommended to do so at close range due to the magnum's inaccuracy. When shooting point blank at enemies, it is an extremely good idea to hipfire the weapon as the player will "lock on" to an enemy.
- The later upgrades with the Bronson name are a reference to actor Charles Bronson, who starred in the movie Death Wish. It featured him using his own personal .475 Wildley Magnum pistol.
Mastery Levels[ | ]
Rank 20 Bonus Summary[]
- Attack Power increased by 61%.
- Rage Move Power increased by 45%.
- Stamina Consumption reduced by 30%.
- EXP and Kill Coins from Goretastic Attacks increased by 30%.
- Bullet +: Enemies cannot guard against bullets.
- L1/R1 Move: Magnum Smash. This is a weak melee attack that consumes durability if it hits.