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Fireworks
Rage Move Cosmic Strike — Fire a large blast of fireworks.
Guard Power C
Ammo 15/ 45
15/ 285 (Uncap)
Rage Cost 2
Faction D.O.D. ARMS

Fireworks are weapons in Let it Die. These are likely to be the first ranged weapons you come across in the Tower, and while they seem a bit on the weird side, they can be pretty potent weapons when you put in the effort to level them up. They also come with a special side effect: shooting beasts with this weapon will instantly cook them, so having one on you can be very useful. At a higher mastery rank, fireworks become fiery orbs that stick to enemies and then explode.

Fireworks Launchers feature an incredibly powerful Rage Move that can easily take out entire groups... but it's also dangerous to use. The Rage Move's delayed launch and slight bounce make it difficult to predict, especially in tight spaces or against enemies who've already seen you. It tends to work best against unaware enemies or enemies that aren't likely to come within melee range.

Variants include the very rare Dragon.

Decal Effect
Premium
Pyrotechnician
Pyrotechnician ★★★★
Special Strengthening
Fireworks + Texas Farmer armor bonus.
Equip 1 piece: Defense +10%. Equip 2: +20%. Equip 3: +30%.
Full set: 50% chance Fireworks ammo and Durability won't decrease from regular attacks.
Premium
Fireworks Addict
Fireworks Addict ★★★★
Special Strengthening
Attack Power +30% for Fireworks.

NOTE: Helmet bonus does not count towards meeting the requirement for being able to use gear.

Fireworks Launcher[ | ]

Fireworks Launcher 4 Fireworks Launcher (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP HP 200 20 Aluminum1 Aluminum Scraps x1 SPL 5 000:01 1400 KC 3000 000:01
+1 HP HP 204 21 Aluminum1 Aluminum Scraps x1 SPL 7 000:03 1470 KC 3150 000:02
+2 HP HP 208 23 Aluminum1 Aluminum Scraps x1 SPL 10 000:05 1543 KC 3307 000:03
+3 HP HP 212 25 Aluminum1 Aluminum Scraps x2 SPL 14 000:07 1620 KC 3472 000:04
+4 HP HP 216 28 Aluminum1 Aluminum Scraps x3 SPL 21 000:09 1701 KC 3646 000:05
Damage Type
  • 90% Piercing Piercing
  • 10% Fire Fire

Total Materials

Fireworks Launcher +[ | ]

Fireworks Launcher Plus 4 Fireworks Launcher + ★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP HP 280 51 Aluminum2 Aluminum Can x1, Oil2 Vegetable Oil x1, DOD Green D.O.D. ARMS Green Metal x1 SPL 500 000:10 1400 KC 5310 000:08
+1 HP HP 285 55 Aluminum2 Aluminum Can x1, Oil2 Vegetable Oil x1, DOD Green D.O.D. ARMS Green Metal x1 SPL 775 000:15 1470 KC 5575 000:10
+2 HP HP 291 60 Aluminum2 Aluminum Can x2, Oil2 Vegetable Oil x2, DOD Green D.O.D. ARMS Green Metal x1 SPL 1201 000:20 1543 KC 5854 000:12
+3 HP HP 297 66 Aluminum2 Aluminum Can x3, Oil2 Vegetable Oil x3, DOD Green D.O.D. ARMS Green Metal x1 SPL 1861 000:25 1620 KC 6146 000:14
+4 HP HP 303 71 Aluminum2 Aluminum Can x4, Oil2 Vegetable Oil x4, DOD Green D.O.D. ARMS Green Metal x1 SPL 2886 000:30 1701 KC 6454 000:16
Damage Type
  • 60% Piercing Piercing
  • 40% Fire Fire

Total Materials

Fireworks Blaster[ | ]

Fireworks Blaster 4 Fireworks Blaster ★★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP HP 1200 350 Aluminum4 Pure Aluminum x2, Oil4 Mineral Oil x2, DOD Red D.O.D. ARMS Red Metal x2,
WE Black War Ensemble Black Metal x1, Aluminum5 Aluminum Alloy 7075 x1
SPL 25000 001:20 1400 KC 12250 000:30
+1 HP HP 1224 367 Aluminum4 Pure Aluminum x2, Oil4 Mineral Oil x2, DOD Red D.O.D. ARMS Red Metal x2,
WE Black War Ensemble Black Metal x1, Aluminum5 Aluminum Alloy 7075 x1
SPL 26250 001:40 1470 KC 12862 000:35
+2 HP HP 1248 385 Aluminum4 Pure Aluminum x3, Oil4 Mineral Oil x2, DOD Red D.O.D. ARMS Red Metal x2,
WE Black War Ensemble Black Metal x1, Aluminum5 Aluminum Alloy 7075 x1
SPL 27562 002:00 1543 KC 13505 000:40
+3 HP HP 1273 405 Aluminum4 Pure Aluminum x4, Oil4 Mineral Oil x2, DOD Red D.O.D. ARMS Red Metal x2,
WE Black War Ensemble Black Metal x1, Aluminum5 Aluminum Alloy 7075 x1
SPL 28940 002:20 1620 KC 14180 000:45
+4 HP HP 1298 425 Aluminum4 Pure Aluminum x5, Oil4 Mineral Oil x2, DOD Red D.O.D. ARMS Red Metal x4,
WE Black War Ensemble Black Metal x1, Aluminum5 Aluminum Alloy 7075 x3
SPL 30387 002:40 1701 KC 14889 000:50
Damage Type
  • 10% Piercing Piercing
  • 90% Fire Fire

Total Materials

Fireworks Blaster +[ | ]

Fireworks Blaster Plus 4 Fireworks Blaster + ★★★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
Base HP HP 6000 2367 Aluminum5 Aluminum Alloy 7075 x6, Oil4 Mineral Oil x4, DOD Red D.O.D. ARMS Red Metal x2 SPL 79100 003:00 1400 KC 16880 001:00
+1 HP HP 6120 2485 Aluminum5 Aluminum Alloy 7075 x7, Oil4 Mineral Oil x4, DOD Red D.O.D. ARMS Red Metal x2,
DOD Purple D.O.D. ARMS Purple Metal x1
SPL 82950 004:00 1470 KC 17724 001:10
+2 HP HP 6242 2609 Aluminum5 Aluminum Alloy 7075 x8, Oil4 Mineral Oil x4, DOD Red D.O.D. ARMS Red Metal x2,
DOD Purple D.O.D. ARMS Purple Metal x2
SPL 87097 005:00 1543 KC 18610 001:20
+3 HP HP 6367 2740 Aluminum5 Aluminum Alloy 7075 x9, Oil4 Mineral Oil x4, DOD Red D.O.D. ARMS Red Metal x2,
DOD Purple D.O.D. ARMS Purple Metal x3, Copper6 Beryllium Copper x1
SPL 91452 006:00 1620 KC 19540 001:30
+4 HP HP 6494 2877 Aluminum5 Aluminum Alloy 7075 x10, Oil4 Mineral Oil x4, DOD Red D.O.D. ARMS Red Metal x2,
DOD Purple D.O.D. ARMS Purple Metal x4, Copper6 Beryllium Copper x2
SPL 96024 007:00 1701 KC 20517 001:40
Damage Type
  • 10% Piercing Piercing
  • 90% Fire Fire

Total Materials

Fireworks Blaster + Uncapped[ | ]

Fireworks Blaster Plus Uncapped 19 Fireworks Blaster + ★★★★ (Faction: D.O.D. ARMS)
Level Required ATK Materials SPL Cost R&D Time Durability KC Cost Restock
+5 HP HP 6600 2959 DOD Purple D.O.D. ARMS Purple Metal x2 SPL 100825 003:00 7000 KC 50640 002:00
+6 HP HP 6732 3047 DOD Purple D.O.D. ARMS Purple Metal x2 SPL 101833 004:00 7140 KC 51652 002:05
+7 HP HP 6866 3139 DOD Purple D.O.D. ARMS Purple Metal x2 SPL 102851 005:00 7282 KC 52685 002:10
+8 HP HP 7003 3233 Iron7 Chrome-Moly x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 103880 006:00 7428 KC 53739 002:15
+9 HP HP 7144 3330 Iron7 Chrome-Moly x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 104918 007:00 7577 KC 54814 002:20
+10 HP HP 7286 3430 Iron7 Chrome-Moly x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 105968 008:00 7728 KC 55910 002:25
+11 HP HP 7432 3533 Iron7 Chrome-Moly x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x1 SPL 107027 009:00 7883 KC 57028 002:30
+12 HP HP 7581 3639 Iron7 Chrome-Moly x2, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 108098 010:00 8040 KC 58169 002:35
+13 HP HP 7732 3748 Iron7 Chrome-Moly x2, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 109179 011:00 8201 KC 59332 002:40
+14 HP HP 7887 3860 Iron7 Chrome-Moly x2, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 110270 012:00 8365 KC 60519 002:45
+15 HP HP 8045 3976 Iron7 Chrome-Moly x2, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x2,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 111373 013:00 8532 KC 61729 002:50
+16 HP HP 8206 4095 Iron7 Chrome-Moly x3, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 112487 014:00 8703 KC 62964 002:55
+17 HP HP 8370 4218 Iron7 Chrome-Moly x3, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 113612 015:00 8877 KC 64223 003:00
+18 HP HP 8537 4345 Iron7 Chrome-Moly x3, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 114748 016:00 9055 KC 65508 003:05
+19 HP HP 8708 4475 Iron7 Chrome-Moly x3, Copper8 Orichalcum x1, DOD Purple D.O.D. ARMS Purple Metal x2, DOD Orange D.O.D. ARMS Orange Metal x3,
DOD Platinum D.O.D. ARMS Platinum Metal x1
SPL 115895 017:00 9236 KC 66818 003:10
Damage Type
  • 10% Piercing Piercing
  • 90% Fire Fire

Total Materials

Blueprint Locations[ | ]

  • Fireworks Launcher

Notes[ | ]

  • The Fireworks Launcher is an unassuming weapon early on in the first floors, its weak, doesn't stun opponents for long enough, and has a slow shot animation. Leveling up the master is tough, as you mainly need to use it as a finishing attack on weakened enemies.
  • You can lock onto nearby creatures for an accurate shot to cook them with. Just be careful about standing too close once the fireworks start doing AoE damage.
  • The Hit Chain, unlocked at mastery 6, makes the shot hit multiple (3-4?) times when it hits the opponent, adding more hitstun and improving the weapon dramatically
  • The Rage move, Cosmic Strike, is a VERY strong explosive attack, it can bounce off walls before it explodes, it can damage you too so be careful to not get caught in the blast. It still can be used without having any ammo.
  • Firework Gun Smash, unlocked at mastery 10, is a melee attack using the gun, its quick, but doesn't do full damage and uses up a great amount of durability so beware using it.

Mastery Levels[ | ]

Meijin Tip
Meijin scrapbook Brighten Your Day

You have a Fireworks Weapon? Well, its attacks are bright and all, but it sure has a dark side. At first, it just shoots out fireworks, but up the Mastery Level and it'll fire orbs that stick to enemies and... you guessed it. Explode.

Level ABP Bonus Effect
1 0 Starting Rank.
2 5 MAtk Atk Power +1 Attack Power increased by 5%.
3 100 MAtk Atk Power +2 Attack Power increased by 10%.
4 200 MRage Rage Move +1 Rage Move Power increased by 10%.
5 300 MStamina Stamina Loss -1 Stamina Consumption reduced by 10%.
6 400 MSkill Atk 1: Hit Chain Bullet efficiency up,
if they hit enemies they will now stick before exploding.
7 550 MAtk Atk Power +3 Attack Power increased by 17%.
8 700 MGore Gore Bonus 1 Goretastic Attack EXP increased by 10%.
9 850 MAtk Atk Power +4 Attack Power increased by 24%.
10 1050 MSkill Atk 2: Skill Unlocked New Move! Firework Gun Smash using L1 or R1.
11 1250 MRage Rage Move +2 Rage Move Power increased by 25%.
12 1450 MAtk Atk Power +5 Attack Power increased by 31%.
13 1700 MGore Gore Bonus 2 Goretastic Attack EXP increased by 30%.
14 1950 MStamina Stamina Loss -2 Stamina Consumption reduced by 20%.
15 2200 MAtk Atk Power +5 Attack Power increased by 41%.
16 2500 MGore Gore Bonus 3 Kill Coins from Goretastic Attacks increased by 30%.
17 2800 MStamina Stamina Loss -3 Stamina Consumption Reduced by 30%.
18 3100 MRage Rage Move +3 Rage Move Power increased by 45%.
19 3450 MAtk Atk Power +7 Attack Power increased by 51%.
20 3800 MAtk Atk Power +8 Attack Power increased by 61%.

Rank 20 Bonus Summary[]

  • Attack Power increased by 61%.
  • Rage Move Power increased by 45%.
  • Stamina Consumption reduced by 30%.
  • EXP and Kill Coins from Goretastic Attacks increased by 30%.
  • Hit Chain: Shots linger and continue to cause damage before exploding. These can damage multiple opponents.
  • L1/R1 Move: Firework Gun Smash. This is a weak melee attack that consumes durability if it hits.
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