Tower of Barbs

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The Current Floor Rotation is: 3
The floors will rotate in 11 hours and 32 minutes. (Update)


The Tower of Barbs is a mysterious ever-changing tower on the island of southwestern Tokyo. It serves as the main setting of Let It Die; the ultimate goal of the game is to reach the top. There are various paths you can take, which lead you to different areas on the floors. Paths are indicated on the map by colored lines, which correspond to the color of the escalator the player must use to travel to the desired area.

There's a main elevator shaft that travels from the Waiting Room to the top of the Tower of Barbs, as well as a few side elevators, though these tend to have only two or three stops. The more floors you wish to travel past in an elevator, the more Kill Coins it costs. Not all areas will have their own stop on the main elevator and at times the player may need to travel through several side areas before reaching the next elevator stop.

Completion of many of the side areas is optional, but the resources the player can gather during exploration may prove vital to further advancement in the Tower.

Rotations[edit | edit source]

At 7PM JST (10:00 GMT) every day, the layout of the tower and which areas are available changes. There are four different rotations that are cycled through repeatedly. Most of the centrally located areas exist in all rotations with some exceptions, though they may move around on the map as their connections change. For every rotation there are a number of areas that are only available during that rotation, which means that the player can only enter them one out of every four days. Some of these rotation-specific floors may have Stamps, pages from Tales From The Barbs, and pages of the Yotsuyama Bionics Catalogue.

Rotation 1 Map (Thursdays) Rotation 2 Map (Tuesdays & Saturdays) Rotation 3 Map (Mondays) Rotation 4 Map (Wednesdays, Fridays, Sundays)
Rot1.jpg
Rot2.jpg
Rot3.jpg
Rot4.jpg

Districts[edit | edit source]

The Tower of Barbs is split up into 4 Districts, each focusing on a different type of damage and defense. Usually enemies are defended against the weapon types they carry, so if a District focuses on Slashing weapons, they're generally wearing armour that protects against Slashing damage. It can be a good idea to tailor your weapons and armour to the district you are currently going through.

D.O.D. ARMS District[edit | edit source]

This District covers Floors 1-10.

In this District, enemies primarily use Slashing and Blunt weapons. While Fireworks Launchers have some Fire damage, generally you don't specifically have to armour against it. You may occasionally find Fire-based traps as well, but these can be easily avoided.

D.O.D. ARMS armor tends to be weak to physical damage (Slashing,Blunt, Piercing) and strong against elemental damage (Fire, Electric, Poison).

War Ensemble District[edit | edit source]

This District covers Floors 11-20.

In this District, enemies primarily use Slashing and Piercing weapons. Be very careful during your first few runs, since you'll still be wearing D.O.D. ARMS armor.

War Ensemble armor tends to be weak to Slashing and Electric damage and strong against Piercing, Fire, and Poison damage.

Candle Wolf District[edit | edit source]

This District covers Floors 21-30.

In this District, enemies primarily use Slashing and Piercing weapons. You'll also see some Fire and Poison damage.

Candle Wolf armor is usually weak to Blunt, Piercing, and Electric damage and strong against Slashing and Poison damage.

M.I.L.K. District[edit | edit source]

This District covers Floors 31-40.

In this District, enemies primarily use Blunt and Piercing weapons. You'll also see some Electric weapons here.

M.I.L.K. armor is usually weak to Slashing, Fire and Poison damage and strong against Blunt damage.

Beyond The 40th Floor[edit | edit source]

This area covers Floors 42-52.

In this area; all enemies are haters, there might be a special challenge, there's NO elevators, the player is also restricted to a limit of utilizing 5 items (Express pass users can use up to 7 items).

Something to note is that this area, all floors are randomly generated, meaning each floor changes every time; it can be any floor from any district, however the only visual effect that distinguishes this area is the intense red tint.

Once this area is entered, there's no coming back (trough the entrance mind you). The only ways to get out of this area is by utilizing a Tryptamine D or by a special floor, and of course, by dying. (Salvage cost is 250,000 KC)

List of Floors and Areas[edit | edit source]

Floor Area Additional Notes Access Requirements Main Elevator Don Boss Mid Boss Gyakufunsha

(Wandering Shop)

Stamp Machine Tales From The Barbs Yotsuyama Catalogue Day Rotation
1F Ikegara Aluminum Scraps

Scratch Metal

X X 1, 2, 3, 4
2F Imokawa-Cho Clump of Copper Scraps

Cotton

Iron Scraps

Veneer Plank

Waste Oil

X Vol 1, Pg 1 1, 2, 3, 4
Wanoki Elevator to 10F Shimo-Omeno

Aluminum Scraps

1, 2, 3, 4
3F Tamata Chance for gold chest

Only Cloth Spawns

D.O.D Arms Blue Metal (Mid Boss Drop)

Hovering Metal

X Coen Vol 1, Pg 2 1, 2, 3, 4
Kami-Ikedoi Aluminum Scraps

Clump of Copper Scraps

Cotton

Chance for gold chest (Trap)

Iron Scraps

Veneer Plank

Waste Oil

X 1, 2, 3, 4
Metakojiya Iron Scraps

Skillshrooms

1
Sotosenzoku Iron Scraps 1
Kimo-Magome Aluminum Scraps

Chest (Trap)

2
Minemachi Aluminum Scraps

Chance for Golden Frog

3
Omoki Silk

Wool

X 4
4F Tagahara Iron Scraps

Scratch Metal

X X 1, 2, 3, 4
Manno Chance for gold chest

Iron Scraps

Wire Mountain

1
Shimo-Mariko Veneer Planks Approach from below (via 3F Tamata) to unlock gate.

Approach from above (via 6F Heimo-Jima) to unlock gate.

2
Kyowa-Jima Chance for gold chest

Golden Frogs (3)

2
Kankamata Waste Oil 3
Keiran-Jima 4
5F Hyakudori Only cloth spawns X X Vol 1, Pg 3 1, 2, 3, 4
Joten-Jima 1, 2, 3, 4
Denden-Chofu Wool X 1, 2
Sokai Reversal Tuber MK1

Waste Oil

1
Moka-Ikegami Clump of Copper Scraps 2
Somagawa Waste Oil 4
Omeno-Inari FORCEMEN Update 4 (?)
6F Mekaroku-Go 1, 2, 3, 4
Moka-Magome Chance for gold chest X Jin-Die Vol 1, Pg 4 1, 2, 3, 4
Heimo-Jima Clump of Copper Scraps

Scratch Metal

2
Chudo Only cloth spawns

MK-1 Treasure Tuber can spawn

Frogs

X 4
7F Daneda Clump of Copper Scraps

Hovering Metal

1, 2, 3, 4
Yuki Only cloth spawns X Vol 1, Pg 5 1, 2, 3, 4
Regashi-Koya Clump of Copper Scraps

Iron Scraps

Waste Oil

1
Goshi-Magome 2
Shimine-Machi Chance for Golden Rat

Veneer Plank

3
8F Niko-Senzoku Aluminum Scraps X 1, 2, 3, 4
Meta-Koya 1, 2, 3, 4
Maminemachi Only cloth spawns X 1
Dasahi-Machi Only cloth spawns 2
Sashi-Magome Only cloth spawns 4
9F Nashiyoguchi Clump of Copper Scraps X X 1, 2, 3, 4
Yoneguchi X 1, 2, 3, 4
Yoshiki-Dani Only cloth spawns Vol 1, Pg 6 1, 2, 3, 4
Omeno-Kita Veneer Planks 3
10F Omeno-Soto X Max Sharp X (Defeat the Don) 1, 2, 3, 4
Shimo-Omeno Elevator to 2F Wanoki

Hemp

Silk

1, 2, 3, 4
Omeno-Toichi Veneer Planks 3
11F Maka-Tsutsumi Candle Wolf green metal (Mid Boss Drop)

Crabs

Frogs

Pill Bugs

Scorpions

Chance for Transparungus

Approach from above (via Seyane) to fight boss. X GOTO-9 1, 2, 3, 4
Nokejiri Chance for gold chest

MDF

Piece of Broken Copperware

Vegetable Oil

Wire Mountain

X 1, 2, 3, 4
12F Ukongaoka Only cloth spawns

Transparungus

Bronze Skillshroom

X X 1, 2, 3, 4
Seyane Aluminum Can

Cotton

MDF

Piece of Broken Copperware

Wire Mountain

1, 2, 3, 4
13F Kamoto Cotton

Chance for Golden Frog

MDF

Piece of Broken Copperware

Vegetable Oil

Wire Mountain

X X 1, 2, 3, 4
Momohara Aluminum Can

MDF Piece of Broken Copperware

Vegetable Oil

Wire Mountain

Vol 2, Pg 1 1, 2, 3, 4
Okusa Golden Snails (~3) Approach from above (Kaga, Uge, Ukisawa) to unlock X 2
Nonokura Wire Mountain 4
14F Yamadai Hemp Vol 2, Pg 2 1, 2, 3, 4
Koshi-Tagawa Chance for Transparungus X 1, 2, 3
Ukisawa Only iron spawns 2
Kami-Umai A lot of Snails

Red scorpion

Aluminum Scraps

Aluminum Can

X 4
Takoya Iron Scraps

Mass of Iron Bolts

Wire Mountain

Approach from below (Kami-Umai, Nonokura) to unlock gate 4
15F Uge Elevator to 20F Monegi

Piece of broken copperware

Copper scraps

1, 2, 3, 4
Usogaya X Vol 2, Pg 3 1, 2, 3, 4
16F Kaga Rosewood

MDF

Snails

X Jin-Die X 1, 2, 3, 4
Kisuyama Approach from above (Taishidon) to unlock gate. 1
Kitamin Approach from below (Uge) to unlock 3
17F Kinutamin X Vol 2, Pg 4 1, 2, 3, 4
Nutakoen X 1, 2, 3, 4
Hoshi-Josui Only oil spawns 3
18F Temo-Uma Chance for gold chest Vol 2, Pg 5 1, 2, 3, 4
Tata 1, 2, 3, 4
Taishidon 1
Bo-Tsutsumi Reversal Tuber Mk-3 X 3
19F Daida Mk-2 Reversal Tuber X 1, 2, 3, 4
Chitose-Mei Chance for gold chest Vol 2, Pg 6 1, 2, 3, 4
Hibiki X 1, 2, 4
Mekamachi Approach from below (Bo-Tsutsumi) to unlock 3
20F Hachiyanma Chance at Skillshrooms X Colonel Jackson X (Defeat the Don) 1, 2, 3, 4
Nora 1, 2, 3, 4
Monegi Elevator to 15F Uge Approach from below (Mekamachi) to unlock 1, 2, 3, 4
21F Akami Rosewood X X 1, 2, 3, 4
Arigure 1, 2, 3, 4
22F Kawabe Guaranteed gold chest

Copper Wire Mountain

Crude Oil

Mass of Iron Bolts

Approach from (Echizen-Jima, Akami) to unlock X Vol 3, Pg 1 1, 2, 3, 4
Tomiyama Elevator to 26F Yoshimi, 29F Henke, and 30F Hikiage 1
Toyokawa Elevator to 29F Banzei 2
Okano Elevator to 27F Dotedori

Mk.3 Reversal Tuber

Ambush with Mk.3 Treasure Tuber unlocks 29F Banzei

Approach from (Fuyu-Bayashi) to unlock, complete ambush (2 locks) 2
Fukuiki Elevator to 25F Furu-Iwaba, 27F Rikka, and 29F Tatekawa

Room with triple lock: (Survive ambush encounters on 25F Furu-Iwaba, 27F Rikka, & 29F Tatekawa each unlock 1 lock)

3
Eisei Lizards (~4) Approach from above (Sensu-Bashi) to unlock 4
Iwajima Elevator to 25F Oshi-Hama and 27F Kurokawa

Mk.3 Reversal Tuber

Approach from above (Honkawa) to unlock 4
23F Echizen-Jima Only cloth spawns

Slowmungus

Approach from (Kawabe) to unlock X Goto-9 1, 2, 3, 4
Honkawa X 1, 2, 3, 4
Sensu-Bashi X 4
24F Agasu Rosewood X 1, 2, 3, 4
Moriba X 1, 2, 3, 4
Sumikiyo Mass of Iron Bolts

Wire Mountain

Vol 3, Pg 2 1, 2, 3, 4
25F Kanie Copper Wire Mountain

Crude Oil

Mass of Iron Bolts

X Vol 3, Pg 3 1, 2, 3, 4
Fugami 2
Fuyu-Bayashi 2
Furu-Iwaba Elevator to 22F Fukuiki, 27F Rikka, and 29F Tatekawa 3
Tsubaki Chance for golden Turtle X 3
Oshi-Hama Elevator to 22F Iwajima and 27F Kurokawa Approach from (Agasu & Yukiyoshi) to unlock (2 locks) 4
26F Shimemeno Crude Oil Approach from below (Kanie) to unlock Jin-Die 1, 2, 3, 4
Oshimi Approach from below (Kanie) to unlock Coen 1, 2, 3, 4
Yoshimi Elevator to 22F Tomiyama, 29F Henke, and 30F Hikiage X 1
27F Yukiyoshi Approach from (Hyakuda) to unlock X 4
Daimon-Machi Approach from (Oshimi) to unlock X X 2
Dotedori Elevator to 22F Okano Approach from (Shimemeno) to unlock 2
Kinoe Copper Wire Mountain Approach from (Shimemeno) to unlock 1
Kurokawa Elevator to 22F Iwajima and 25F Oshi-Hama 4
Oe Mk.3 Reversal Tuber

Aluminum Materials

Approach from (Oshimi) to unlock 1
Rikka Elevator to 22F Fukuiki, 25F Furu-Iwaba, and 29F Tatekawa 3
Shichi-Fugu Approach from (Hyakkoku) to unlock 3
Shinko-Bashi Only cloth spawns Approach from (Shimemeno & Oshimi) to unlock (3 locks)

Need to defeat both mid-bosses on 26F to access elevator

X Vol 3, Pg 4 1, 2, 3, 4
28F Fumibana 1
Hyakkoku Chance for gold chest

Crude Oil

Mass of Iron Bolts

1, 2, 3, 4
Hyakuda Chance for gold chest

Only cloth spawns

X 1, 2, 3, 4
Tojima Only wood spawns 1
29F Aotobashi Steel 1
Banzei Elevator to 22F Toyokawa

Mk.4 Reversal Tuber

2
Hashidaka Approach from (Hyakkoku & 28F ?) to unlock (3 locks) X Vol 3, Pg 5 1, 2, 3, 4
Henke Elevator to 22F Tomiyama, 26F Yoshimi, and 30F Hikiage

Mass of Iron Bolts

1
Temae-Jima X X 3
Tatekawa Elevator to 22F Fukuiki, 25F Furu-Iwaba, and 27F Rikka Approach from (Hyakkoku) to unlock (Double lock) 3
30F Hikiage Elevator to 22F Tomiyama, 26F Yoshimi, and 29F Henke Approach from (29F Aotobashi) to unlock X 1
Saigetsu X Crowley X (Defeat the Don) Vol 3, Pg 6 1, 2, 3, 4
Towada 1, 2, 3, 4
Utatsu Mk.4 Reversal Tuber 4
Yokozuna Mk.4 Reversal Tuber Double lock 2
31F Itsu-Tsukumo Elevator to 38F Sotone 2
Koi Mk.4 Reversal Tuber 1, 2, 3, 4
Obara X X 1, 2, 3, 4
32F Katsuma U10 X 1, 2, 3, 4
Koshi-Yama Chance for gold chest

Only metal spawns

1, 2, 3, 4
Osuki Rare Chance for Oxygen-free Copper: will appear when all other materials are random copper spawns 1, 2, 3, 4
33F Akabadai Only wood spawns 4
Kurome Only Aluminum spawns

Chance for Aluminum Alloy 7075

2
Midorisaka Elevator to 36F Makiana X 3
Miraigaoka 1
Tengokuji Elevator to 40F Kakino-Misaki Approach from (Obara) to unlock 2
Togose Mineral Oil

Pure Aluminum

Steel

X 1, 2, 3, 4
Uchinobu Only cloth spawns Approach from (Katsuma) to unlock X 1, 2, 3, 4
34F Azaba Approach from (Wakaba) to unlock 3
Kohashi Elevator to 38F Koba

Mk. 4 Reversal Tuber (3)

4
Nagazaka 3
Nitanda Approach from (Uchinobu) to unlock (2 locks) Coen X 1, 2, 3, 4
Otani-Yama 4
Sengoku 1
Takayama Elevator to 39F Miketa

Only Aluminum spawns

Chance for Aluminum Alloy 7075

1
35F Komada Mk. 4 Reversal Tuber 2
Nakaeda Approach from (Sengoku) to unlock 1
Shina-Yama Only Aluminum spawns

Chance for Aluminum Alloy 7075

Vol 4, Pg 1 1, 2, 3, 4
Wakaba Guaranteed gold chest X X 1, 2, 3, 4
36F Hiranuma Only copper spawns(?)

Chance for Oxygen-free Copper

1, 2, 3, 4
Itanodai Only wood spawns Goto-9 Vol 4, Pg 2 1, 2, 3, 4
Makiana Elevator to 33F Midorisaka Approach from (34 F) to unlock 3
Momonoki-Zaka 4
Yatsuo X X X 1, 2, 3, 4
37F Atagi Elevator to 39F Kurokane Approach from (Ibakoen) to unlock 3
Hiromatsu X Vol 4, Pg 3 1, 2, 3, 4
Konagi 3
Mitsuba Approach from (Yataka-Cho or Ebata) to unlock 1, 2, 3, 4
Moguro Chance for Ultra-Pure Iron X 4
38F Ebata Only Aluminum spawns

Chance for Aluminum Alloy 7075

Jin-Die Vol 4, Pg 4 1, 2, 3, 4
Himokawa Chance for Chemo-synthesized Oil 1
Ibakoen Approach from (Konagi) to unlock 3
Ibamura 3
Jiyu-Toge X 2
Koba Elevator to 34F Kohashi 4
Sotone Elevator to 31F Itsu-Tsukumo 2
Yataka-Cho gold chest 1, 2, 3, 4
39F Haratsuka X Vol 4, Pg 5 1, 2, 3, 4
Kurokane Elevator to 37F Atagi

Chance for Ultra-Pure Iron

3
Miketa Elevator to 34F Takayama X 1
Nakasaki Only metal spawns

Chance for Ultra-pure iron

X 1, 2, 3, 4
40F Futagi X Taro Gunkanyama X (Defeat the Don) Vol 4, Pg 6 1, 2, 3, 4
Kakino-Misaki Elevator to 33F Tengokuji 2
41F Chojo 1, 2, 3, 4
[1]
  1. Floor 31-40 notes by /u/mauldren