One and Two-Handed Weapons:[edit | edit source]
There are single-handed weapons which you can equip in each hand, and double-handed weapons which you can only equip one of. It's your choice, which type of weapon you become proficient with. While 1-Handed weapons might be considered the default, 2-Handed weapons are characterized by slow attacks and high damage. They usually have a secondary attack (R1 & R2) which gives added utility against multiple enemies. They also sport hyper armor on their attacks which allows you to finish your attack even if hit by enemy attacks. This allows for powerful 'trades', in which you take a small amount of damage to deal a large amount of damage. While 2-Handed weapons are very punishing if used incorrectly, they can be extremely powerful if played with proper timing.
Ammunition:[edit | edit source]
Ranged weapons are different to melee weapons in that they will display an ammunition counter above the durability bar, showing 'rounds in the gun'/'total ammunition'. Weapons can be reloaded manually by holding X and pressing L2/R2, depending on which hand the weapon is equipped to. Ammunition cannot be refilled, and weapons that show 0/0 should be discarded or sold, however rage moves and finishers do not take ammunition. This means it is possible to keep an empty gun on hand for rage moves or to level mastery through finishers.
Mastery:[edit | edit source]
Each Weapon type, (Sword, Magnum, Katana, Axe, etc.) has its own Skill levels called Masteries. There are 20 levels of Mastery, gained with Ability Points (ABP) from defeating enemies. Each level unlocks things, such as a boost to the weapon's damage, Killcoin gain from a Goretastic, or even a new attack! These are key in unlocking some of the true potential of weapons.
Durability:[edit | edit source]
Each weapon has durability, displayed as a white bar below the icon, or a green bar if you researched the blueprint. Once durability reaches 0 the weapon breaks and is destroyed. Durability cannot be restored, unless you use special mushrooms such as the Fun Fungus. Hitting the wall, floor, or an object (like a crate) will reduce the durability of a weapon more than hitting an enemy. Some Rage Moves will greatly reduce durability or even instantly drop it to 0 which destroys the weapon. The lower a weapon's durability, the lower its damage will become, thus it is advisable to carry high durability weapons for difficult enemies and bosses and backup weapons for low threat "trash mob".
As of the Season 2 Update, weapons and armor no longer have a lettered scale rating; (D, C, B, A , S). An actual numbered durability rating is now in place.
Weapon Quick Change:[edit | edit source]
Both the left and right arm have 3 weapon slots. Use the directional buttons to quickly switch between weapons equipped in these slots.
Weapon Quick Drop:[edit | edit source]
You can quickly drop an equipped weapon by holding X and pressing right or left on the D-Pad corresponding to which hand the weapon is equipped to.
List of Weapons and Advancements by Faction[edit | edit source]
|D.O.D. ARMS||War Ensemble||Candle Wolf||M.I.L.K.|
List of 1-Handed Weapons[edit | edit source]
|Base (Tier 1)||Attack Type||Max Tier 1 Damage||Max Tier 2 Damage||Max Tier 3 Damage||Max Tier 4 Damage|
|Head of Medusa||Piercing/Poison||2506|
|Long Sword RE||Slash||112||202||921||2863|
|Red Hot Iron||Blunt||42||107||712||-|
|Static Massager||Electric/ Piercing||2824|
|Vajra of Light||Slash||2741|
**NOTE: Refers to the "Executioner's Ride ZX" variation of the "Executioner's Ride" weapon
List Of 2-Handed Weapons[edit | edit source]
|Base (Tier 1)||Attack Type||T1 MAX DMG||T2 MAX DMG||T3 MAX DMG||T4 MAX DMG|
|Apocalyptic Hockey Stick||Slash||34||86||519||2321|
|DUKE-02 Sniper Rifle||Piercing||132||339||928||1999|
|Grim Reaper's Scythe||Slash||400|
|KAMAS-A1 Assault Rifle||Piercing||62||159||391||2394|
|KAMAS-WoT Assault Rifle||Piercing||64||159||391||2394|
|M-404 Rocket Launcher||Piercing/Fire||1118||3311||6099||-|